[DW-SYSTEM] House Rules
Re: [DW-SYSTEM] House Rules
Napadlo mi ze uplne by stacilo mat na Arcane Art: -1d4 forward to damage
To je nieco co mozem dat na enemy a niesom zavisly na existencii ally
Ale ok nebudem riesit, kedze je to nepriechodzie
edit:
Ja by som aj vymenil Port in the Storm za nieco ine , nemusi pridavat - to zase nemusia nerozchodit ostatni hraci i:)
To je nieco co mozem dat na enemy a niesom zavisly na existencii ally
Ale ok nebudem riesit, kedze je to nepriechodzie
edit:
Ja by som aj vymenil Port in the Storm za nieco ine , nemusi pridavat - to zase nemusia nerozchodit ostatni hraci i:)
- Quentin
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Re: [DW-SYSTEM] House Rules
A Port in the Storm je malá bezvýznamná abilita, která nemá ani tak moc pomoct bardovi, jako připomenout vypravěči, že svět by měl být živý a proměnlivý. To rozhodně vyhazovat nebudeme.
Byl bych ochotnej vyměnit
Byl bych ochotnej vyměnit
zaCharming and Open
When you speak frankly with someone, you can ask their player a question from the list below. They must answer it truthfully, then they may ask you a question from the list (which you must answer truthfully).
Whom do you serve?
What do you wish I would do?
How can I get you to ______?
What are you really feeling right now?
What do you most desire?
Mám tušení, že Charming and Open bude otravná abilita a Metal Hurlant se k tvému Herald of Doom celkem hodí. Na dalsim lvlu si pak vezmes Merciless od fightera na větší melee damage a bude tvůj character concept kompletní.Metal Hurlant
When you shout with great force or play a shattering note choose a target and roll+Con. ✴On a 10+ the target takes 1d10 damage and is deafened for a few minutes. ✴On a 7–9 you still damage your target, but it’s out of control: the GM will choose an additional target nearby.
http://2k6goblinu.blogspot.cz/
“Questions are gameplay”-Chris McDowall, The ICI Doctrine, 2018
Player Agency (n.): “the feeling of empowerment that comes from being able to take actions in the [virtual] world whose effects relate to the player’s intention” -Mateas, 2001
“Questions are gameplay”-Chris McDowall, The ICI Doctrine, 2018
Player Agency (n.): “the feeling of empowerment that comes from being able to take actions in the [virtual] world whose effects relate to the player’s intention” -Mateas, 2001
Re: [DW-SYSTEM] House Rules
<- si mysli, ze to je fakt spatny obchod, protoze CaO je god-tier abilita hned vedle I Am the Law od Paladina a Ritualu od Wizarda. Ale aljen se tvaril, ze o social skills moc nestoji.
“And, for an instant, she stared directly into those soft blue eyes and knew, with an instinctive mammalian certainty, that the exceedingly rich were no longer even remotely human.”
― William Gibson, Count Zero
― William Gibson, Count Zero
Re: [DW-SYSTEM] House Rules
To som chcel vyskusat na bossovi
kedze sme sa dohodli ze ally znamena aj You tak mozem si spoevat aj pre seba a tym padom som spokojny.
Mam co robit aj bez ally, ktori beztak moke peanicky pocuvat nechcu
kedze sme sa dohodli ze ally znamena aj You tak mozem si spoevat aj pre seba a tym padom som spokojny.
Mam co robit aj bez ally, ktori beztak moke peanicky pocuvat nechcu
- Quentin
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Re: [DW-SYSTEM] House Rules
sos: I seduce or manipulate tam ma leverage
Asking someone straight to do something isn’t trying to seduce
or manipulate them. To seduce or manipulate, the character
needs leverage — sex, or a threat, or a promise, something that
the manipulator can really do that the victim really wants or
really doesn’t want.
http://2k6goblinu.blogspot.cz/
“Questions are gameplay”-Chris McDowall, The ICI Doctrine, 2018
Player Agency (n.): “the feeling of empowerment that comes from being able to take actions in the [virtual] world whose effects relate to the player’s intention” -Mateas, 2001
“Questions are gameplay”-Chris McDowall, The ICI Doctrine, 2018
Player Agency (n.): “the feeling of empowerment that comes from being able to take actions in the [virtual] world whose effects relate to the player’s intention” -Mateas, 2001
Re: [DW-SYSTEM] House Rules
Wizard ma 2*level slotu, misto level+1 slotu.
Zacinam mit pocit, ze ten wizard je tak nudny na hrani proto, ze se autori chteli pomstit za prilis drsne wizardy v klasickem dnd (myslim adnd2 a dnd3, ne retroklony, samozrejme). Asi ne, ale tahle hra je extremne bojova (meli jsme za dve session asi 9 az 10 souboju), a ja v tom boji nemam co udelat a uz me nebavi kouzlit furt jedno kouzlo, kdyz me ta hra tresta za cokoli co neni kouzleni.
EDIT: a v momente, kdy si pri zacatku akcni sceny rikam "jezis ne, uz zase, proc musim zas delat tenhle vopruz", tak je neco spatne, a je nemysl abych se do toho nutil.
Zacinam mit pocit, ze ten wizard je tak nudny na hrani proto, ze se autori chteli pomstit za prilis drsne wizardy v klasickem dnd (myslim adnd2 a dnd3, ne retroklony, samozrejme). Asi ne, ale tahle hra je extremne bojova (meli jsme za dve session asi 9 az 10 souboju), a ja v tom boji nemam co udelat a uz me nebavi kouzlit furt jedno kouzlo, kdyz me ta hra tresta za cokoli co neni kouzleni.
EDIT: a v momente, kdy si pri zacatku akcni sceny rikam "jezis ne, uz zase, proc musim zas delat tenhle vopruz", tak je neco spatne, a je nemysl abych se do toho nutil.
“And, for an instant, she stared directly into those soft blue eyes and knew, with an instinctive mammalian certainty, that the exceedingly rich were no longer even remotely human.”
― William Gibson, Count Zero
― William Gibson, Count Zero
- Quentin
- Noob of The Round Table
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Re: [DW-SYSTEM] House Rules
Zatim máme 3 boje na session. To je celkem fér generic fantasy poměr. Dá se předpokládat, že když má hra v názvu "dungeon", je inspirovaná dnd a vyléčíš si za den celý hp, tak hrajeme vesměs as written
Ale jestli tě to hodně trápí, tak jsem pro. Jen teď bude varianta na 7-9 zapomenu spell trochu vic viable, tak te budu vic sikanovat na tu "draw unwelcome attention or put yourself on the spot"
Ale jestli tě to hodně trápí, tak jsem pro. Jen teď bude varianta na 7-9 zapomenu spell trochu vic viable, tak te budu vic sikanovat na tu "draw unwelcome attention or put yourself on the spot"
http://2k6goblinu.blogspot.cz/
“Questions are gameplay”-Chris McDowall, The ICI Doctrine, 2018
Player Agency (n.): “the feeling of empowerment that comes from being able to take actions in the [virtual] world whose effects relate to the player’s intention” -Mateas, 2001
“Questions are gameplay”-Chris McDowall, The ICI Doctrine, 2018
Player Agency (n.): “the feeling of empowerment that comes from being able to take actions in the [virtual] world whose effects relate to the player’s intention” -Mateas, 2001
Re: [DW-SYSTEM] House Rules
Ja jsem napocitalQuentin píše:Zatim máme 3 boje na session.
Gypsy district tour
- sesivani zombici
- horda
- baron
- obri zombik
Night in the city
- lazne
- ork
- strazni
- rudiger a jeho typci
- typci unasejici Ys
- megademon imunni na cokoli co delame
Vic sikanovat nez automaticky nevyhnutelny dmg? Jako instakill?Ale jestli tě to hodně trápí, tak jsem pro. Jen teď bude varianta na 7-9 zapomenu spell trochu vic viable, tak te budu vic sikanovat na tu "draw unwelcome attention or put yourself on the spot"
“And, for an instant, she stared directly into those soft blue eyes and knew, with an instinctive mammalian certainty, that the exceedingly rich were no longer even remotely human.”
― William Gibson, Count Zero
― William Gibson, Count Zero
- Quentin
- Noob of The Round Table
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Re: [DW-SYSTEM] House Rules
Jo takhle ... Barona, orka, straze ani typky jsem vubec nepocital To jsou takové dvoupohybové potyčky
Legrační je, že já jsem do hry vnutil jen ty bossfighty. A ješte ty boje na začátku, ale ty jste si dycky objednali (vidim neco v mlze a v laznich je nejakej bordel)
Legrační je, že já jsem do hry vnutil jen ty bossfighty. A ješte ty boje na začátku, ale ty jste si dycky objednali (vidim neco v mlze a v laznich je nejakej bordel)
http://2k6goblinu.blogspot.cz/
“Questions are gameplay”-Chris McDowall, The ICI Doctrine, 2018
Player Agency (n.): “the feeling of empowerment that comes from being able to take actions in the [virtual] world whose effects relate to the player’s intention” -Mateas, 2001
“Questions are gameplay”-Chris McDowall, The ICI Doctrine, 2018
Player Agency (n.): “the feeling of empowerment that comes from being able to take actions in the [virtual] world whose effects relate to the player’s intention” -Mateas, 2001
Re: [DW-SYSTEM] House Rules
Btw co se tyka tech kouzel, ono je tam i znat to, ze se hodne veci odehrava. Jakoze, kdyz delas dlouhy strihy (... je odpoledne) tak je snazsi si prohazet kouzla mezi scenami nez kdyz tesne navazuji.
“And, for an instant, she stared directly into those soft blue eyes and knew, with an instinctive mammalian certainty, that the exceedingly rich were no longer even remotely human.”
― William Gibson, Count Zero
― William Gibson, Count Zero
- Quentin
- Noob of The Round Table
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Re: [DW-SYSTEM] House Rules
hm?Sage LaTorra na G+ v reakci na podobnou sitznost jako ma sos píše:When you prepare spells choose zero, one, two, or all of Str, Dex, and Con. For each stat you choose you take a -1 penalty, but you may also prepare an additional two levels of spells.
http://2k6goblinu.blogspot.cz/
“Questions are gameplay”-Chris McDowall, The ICI Doctrine, 2018
Player Agency (n.): “the feeling of empowerment that comes from being able to take actions in the [virtual] world whose effects relate to the player’s intention” -Mateas, 2001
“Questions are gameplay”-Chris McDowall, The ICI Doctrine, 2018
Player Agency (n.): “the feeling of empowerment that comes from being able to take actions in the [virtual] world whose effects relate to the player’s intention” -Mateas, 2001
- Fingalen
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Re: [DW-SYSTEM] House Rules
To je dobré!
Hrajeme si a víme, že si hrajeme, tedy jsme něčím víc než jen rozumnými bytostmi, neboť hra je nerozumná..
I've joined the resistance.
I've joined the resistance.
Re: [DW-SYSTEM] House Rules
to znie dobre
a ta penalty je do statu ci modifiera?
a ta penalty je do statu ci modifiera?
System does mother
Hram Sógarda v Dungeon World kampani PbP
Nemas s kym hrat? Chces vyskusat iny RPG system a tvoja parta to odmieta? Pozri sem!
Hram Sógarda v Dungeon World kampani PbP
Nemas s kym hrat? Chces vyskusat iny RPG system a tvoja parta to odmieta? Pozri sem!
- Quentin
- Noob of The Round Table
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Re: [DW-SYSTEM] House Rules
modifier
http://2k6goblinu.blogspot.cz/
“Questions are gameplay”-Chris McDowall, The ICI Doctrine, 2018
Player Agency (n.): “the feeling of empowerment that comes from being able to take actions in the [virtual] world whose effects relate to the player’s intention” -Mateas, 2001
“Questions are gameplay”-Chris McDowall, The ICI Doctrine, 2018
Player Agency (n.): “the feeling of empowerment that comes from being able to take actions in the [virtual] world whose effects relate to the player’s intention” -Mateas, 2001
Re: [DW-SYSTEM] House Rules
Wind Barrier
When you call on the Sword of Storms to protect you, take 1d6 damage (ap) and roll +cha.
On 10+, the shield is either strong (10 armor) or wide (can protect more people).
On 7-9 just 5 armor one person shield.
On a miss, the shield doesn't appear, but you don't get drained by the Sword.
Cutting Wind
For 1 damage (ap), Sword of Storms gains range "close(*)". Your attack is Forceful in addition to normal weapon tags.
(*): "when you can see the whites in their eyes", same as short bow
When you call on the Sword of Storms to protect you, take 1d6 damage (ap) and roll +cha.
On 10+, the shield is either strong (10 armor) or wide (can protect more people).
On 7-9 just 5 armor one person shield.
On a miss, the shield doesn't appear, but you don't get drained by the Sword.
Cutting Wind
For 1 damage (ap), Sword of Storms gains range "close(*)". Your attack is Forceful in addition to normal weapon tags.
(*): "when you can see the whites in their eyes", same as short bow
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