[DW-OOC] Pokec pro postavy
Re: [DW-OOC] Pokec pro postavy
Kostěj Nesmrtelný??? To mi vracia spomienky . Quest v Dračom Dechu pred asi 16-timi rokmi . V tom čase to bol celkom srandista .Ysolde píše:Ve skutečnosti je to Vodní svět a je tam Kostěj Nesmrtelný.
Vyššia postava a červeno hnedé vlasy po ľudskom otcovi. Po mame zdedil lásku k lesu, uhrančivý pohľad a nezlomnú dušu. Nosí krátke strnište aby zahalil svoje elfské črty. Krášli ho prekrásny vták, brnenie, dlhý meč, štít a oštep, o ktorý sa pri chôdzi opiera.
Character Sheet
Character Sheet
- Quentin
- Noob of The Round Table
- Příspěvky: 9352
- Registrován: 31. 7. 2007, 14:31
- Bydliště: Praha
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Re: [DW-OOC] Pokec pro postavy
Uklidňování rudigera
http://2k6goblinu.blogspot.cz/
“Questions are gameplay”-Chris McDowall, The ICI Doctrine, 2018
Player Agency (n.): “the feeling of empowerment that comes from being able to take actions in the [virtual] world whose effects relate to the player’s intention” -Mateas, 2001
“Questions are gameplay”-Chris McDowall, The ICI Doctrine, 2018
Player Agency (n.): “the feeling of empowerment that comes from being able to take actions in the [virtual] world whose effects relate to the player’s intention” -Mateas, 2001
Re: [DW-OOC] Pokec pro postavy
Ty si klidně vymyslíš, že tě někdo pronásleduje, pak si vymyslíš že je odlákáš, a pak si vymyslíš, že jim utečeš. Z tebe Quentin bude mít stigmata. Žádnej hod, žádný náhodný tabulky ... že se nestydíš"Ďakujem," usmial som sa nenútene a rozbehol sa po hrane strechy tak, ma nebolo možné z ulice prehliadnuť. Keď som sa ich striasol, už takmer svitalo.
Re: [DW-OOC] Pokec pro postavy
Všimla jsem si zajímavé věci. Moje příspěvky se dají jedna k jedné přeložit do angličtiny. Větu po větě. Jen pár slov jinak.
Třeba s příspěvky Mora se tohle udělat neda, má moc složitou větnou strukturu kterou angličtina nechytí.
Zajímavé.
Ysolde píše:"Ysolde," I say simply. So Mor saw what I wanted to do, and understood. I'm not sure that's a good thing.
"I, I don't know if I want to kill him," I say slowly. "Or at least that's what I thought you wanted to say, when you said that he'll see it one more time. Before you stab him with it."
"Rudiger and I ... we are comrades in arms. We don't know each other for long. At first, I went there to save him. But when I saw what he did to that woman," I slowly and carefully search for words. "She saved his life. It was obvious that the knew each other long and ..." I wanted to say well, but I don't think she knew Rudiger all that well. "It isn't so long ago that we fought like this, side by side me and him, maybe you heard about what happened in the gypsy district. And when I saw how he threw her away, like a toy that stopped being entertaining, like, like some thing he doesn't need anymore," I continue.
"I don't want to be the next person he does it to. Or one of my friends. Or anyone. Nobody deserves to be threated like a thing," I realize how stupid and disparate my explanation must sound. It was easier to explain to paper. "I knew I wanted to kill him, or I don't but I have to, because someone like this doesn't belong to this world.
But I couldn't do it. And I don't know, if I will. So if you need help with revenge, I'm not the right person."
I wipe off my tears, and try to calm myself with a deep breath.
"But if you just want to deliver this stick, I can do that. I can be invisible with stick too. Even though I'd rather throw it in river, it already caused enough evil."
"Otre Šabrach," I say slowly, knowing that nobody else can hear me. "Why is that name important? Because of boats? Well, that's not important. Keep your secrets. I have already have more mine than I care for.
Přemýšlím, co to znamená. Pokud používám anglickou větnou strukturu, asi to znamená, že nepoužívám češtinu naplno. Nebo píšu fakt jednoduše, ale to se mi nezdá.Dear Sogard,
I have a content for sad ballad for you. Do you remember, how you told Rudiger, that you will kill him if he commits another atrocity? He didn't change.
After his return to the city, Rudiger went straight to the Golden Chalice, where Braan said someone hired them. It was a trap of course. I arrived there to help him, and something I'm never going to forget. There was some women, they fought side by side, against hordes of mercenaries, and it was obvious they aren't doing it for the first time, that they trust each other. It was obvious, that without her, he wouldn't be here now. And the man who commanded the cutthroats said "you fell for him again" about her, so it was obvious that there was something between them.
But there were too many, and before I could help, they too the woman hostage. And the man in charge told Rudiger to drop his weapon, or they kill her.
And Rudiger said they can just kill her, that he never cared about her. She saved his life. And he didn't eve look back, when he sentenced her to death. He didn't look back, when she was dying. I looked into his eyes, and I saw he didn't feel anything at all. That woman, who apparently loved him, was just a thing for him. That when she stopped being useful, he threw here away. I looked into his soul, and I knew he would do it with anyone.
And I did a terrible thing. I tried to kill him. And do it in a way that looked like an accident. So I could tell you "I was to late, he didn't make it". Because I don't want to be the next one who Rudiger sacrifices when he stops needing me. Because I don't want one of you to be the one. Because I don't want anyone to be the one. No person deserves to be treated like a thing.
It didn't work. I didn't have the strength and conviction. Rudiger is alive, and doesn't know what I tried. And I don't know whether to be glad, that I couldn't kill him, or disappointed. The Goddess teaches us that we shouldn't judge people. But Rudiger is sure to hurt someone else. I hope I don't bear the responsibility for that because of my weakness.
Why am I writing this to you? When I look into your eyes, I see you lived through darkness. You will understand. I hope. If not, I'm sorry that I bothered you with my concerns. I just ask for one thing, don't tell Rudiger what I tried. Perhaps one day, I'll have the courage to look into his eyes and finish what I started.
Yours,
Ysolde.
Třeba s příspěvky Mora se tohle udělat neda, má moc složitou větnou strukturu kterou angličtina nechytí.
Zajímavé.
Re: [DW-OOC] Pokec pro postavy
Asi som málo nápaditý v dostávaní sa na scénu a mám sklony preskakovať pasáže, ktoré považujem za nezaujímavé. Ale ak by s tým bol problém, bude podobné veci konzultovať.Ysolde píše:Ty si klidně vymyslíš, že tě někdo pronásleduje, pak si vymyslíš že je odlákáš, a pak si vymyslíš, že jim utečeš. Z tebe Quentin bude mít stigmata. Žádnej hod, žádný náhodný tabulky ... že se nestydíš
Podozrieval by som z toho spoločenskovedné vzdelania a stovky strán žvástov, ktoré som počas štúdia musel popísať.Ysolde píše:Třeba s příspěvky Mora se tohle udělat neda, má moc složitou větnou strukturu kterou angličtina nechytí.
Šľachovitý starý cigán, ktorý za celý život nevidel nič iné ako svoje mesto.
charsheet
charsheet
Re: [DW-OOC] Pokec pro postavy
Sorry jestli jsem to s tou vílou nějak moc zazdila, ale Tanis už čeká dost dlouho, a nechci aby musel jen koukat.
Re: [DW-OOC] Pokec pro postavy
Poradíte mi prosím?
Tak nejak si pamätám, že postava dospí 1/2HP. Mýlim sa?
Tak nejak si pamätám, že postava dospí 1/2HP. Mýlim sa?
Vyššia postava a červeno hnedé vlasy po ľudskom otcovi. Po mame zdedil lásku k lesu, uhrančivý pohľad a nezlomnú dušu. Nosí krátke strnište aby zahalil svoje elfské črty. Krášli ho prekrásny vták, brnenie, dlhý meč, štít a oštep, o ktorý sa pri chôdzi opiera.
Character Sheet
Character Sheet
Re: [DW-OOC] Pokec pro postavy
Tady je něco špatně. Má to být 2d6-1 a tedy fail. Sorry. Špatný stat.Ysolde píše:Hledám něco co má skutečnou moc, ano, ale i věci které ji nemají, pokud by se mi mohly hodit. Discenrn realities: 2d6+2=8 what here is valuable or whatever?
- Quentin
- Noob of The Round Table
- Příspěvky: 9352
- Registrován: 31. 7. 2007, 14:31
- Bydliště: Praha
- Kontaktovat uživatele:
Re: [DW-OOC] Pokec pro postavy
Mno už to nechám, ale offscreen move si dám
http://2k6goblinu.blogspot.cz/
“Questions are gameplay”-Chris McDowall, The ICI Doctrine, 2018
Player Agency (n.): “the feeling of empowerment that comes from being able to take actions in the [virtual] world whose effects relate to the player’s intention” -Mateas, 2001
“Questions are gameplay”-Chris McDowall, The ICI Doctrine, 2018
Player Agency (n.): “the feeling of empowerment that comes from being able to take actions in the [virtual] world whose effects relate to the player’s intention” -Mateas, 2001
Re: [DW-OOC] Pokec pro postavy
Hrdinovia a GM,
Tanis polelf na nejaký čas opustil mesto i družinu. Nie je to preto, že by s vami nechcel ísť ďalej, ale Skenderax jednoducho nestíha vaše tempo hrania kvôli iným povinnostiam.
Ďakujem vám všetkým za krásny prvý quest a dúfam, že sa ešte k vám pripojím.
Sx alias Tanis
Tanis polelf na nejaký čas opustil mesto i družinu. Nie je to preto, že by s vami nechcel ísť ďalej, ale Skenderax jednoducho nestíha vaše tempo hrania kvôli iným povinnostiam.
Ďakujem vám všetkým za krásny prvý quest a dúfam, že sa ešte k vám pripojím.
Sx alias Tanis
Vyššia postava a červeno hnedé vlasy po ľudskom otcovi. Po mame zdedil lásku k lesu, uhrančivý pohľad a nezlomnú dušu. Nosí krátke strnište aby zahalil svoje elfské črty. Krášli ho prekrásny vták, brnenie, dlhý meč, štít a oštep, o ktorý sa pri chôdzi opiera.
Character Sheet
Character Sheet
Re: [DW-OOC] Pokec pro postavy
Skoda, prave sa to zacinalo s Tanisom zaujimavo zamotavat.
V kazdom pripade vdaka za hru
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Is it an open slot for Mytko?
V kazdom pripade vdaka za hru
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Is it an open slot for Mytko?
- Fingalen
- Příspěvky: 1198
- Registrován: 25. 1. 2007, 13:39
- Bydliště: Bratislava
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Re: [DW-OOC] Pokec pro postavy
Dobre všetko zvládni a dikes za hru.
Hrajeme si a víme, že si hrajeme, tedy jsme něčím víc než jen rozumnými bytostmi, neboť hra je nerozumná..
I've joined the resistance.
I've joined the resistance.
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