RPG Fórum hraje Lancer RPG
- Pieta
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Re: RPG Fórum hraje Lancer RPG
Zatracená Unie, pořád posílá ty svoje pozorovatele a plete se do interních Karrakinských záležitostí...
Cicho żono, deszczyk padał, ja nie słyszał kto to gadał.
Cicho żono, deszczyk rosił, ja nie słyszał kto to prosił.
Cicho żono, deszczyk rosił, ja nie słyszał kto to prosił.
Re: RPG Fórum hraje Lancer RPG
Ja nemam nic proti, jen se mozna trochu bojim skalovatelnosti Jitsi Meet. Kapitane, your call
But nobody came.
- Pieta
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Re: RPG Fórum hraje Lancer RPG
Nevím, jestli dobře chápu vztahy mezi Payload a Interdiction.
Nedřív se vyhodnotí, které Payloady a Area útoky dorazily, a přidělí se příslušným cílům.
Potom si battlegroup jako celek hodí svůj interdict, a výsledné číslo 1:1 použije, aby rušila damage z útoků.
Což znamená, že když třeba přiletí dvě single target torpéda po 6 dmg a nějaký area útok, třeba za 4, a na interdict mi padne 6, tak můžu nejdřív zrušit za čtyři body ten area útok, takže netrefí nikoho, a zbudou mi dva body, kterýma nějak podělím ta single target torpéda?
Nedřív se vyhodnotí, které Payloady a Area útoky dorazily, a přidělí se příslušným cílům.
Potom si battlegroup jako celek hodí svůj interdict, a výsledné číslo 1:1 použije, aby rušila damage z útoků.
Což znamená, že když třeba přiletí dvě single target torpéda po 6 dmg a nějaký area útok, třeba za 4, a na interdict mi padne 6, tak můžu nejdřív zrušit za čtyři body ten area útok, takže netrefí nikoho, a zbudou mi dva body, kterýma nějak podělím ta single target torpéda?
Cicho żono, deszczyk padał, ja nie słyszał kto to gadał.
Cicho żono, deszczyk rosił, ja nie słyszał kto to prosił.
Cicho żono, deszczyk rosił, ja nie słyszał kto to prosił.
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Re: RPG Fórum hraje Lancer RPG
Nechcete to rovnou nahrát? Já bych se na to kouknul moc rád (hrát nezvládám, ale hra mě dost zaujala) a zájemců na koukání je koukám nemálo!
Re: RPG Fórum hraje Lancer RPG
Sleujici snad v pohode (vubec netusim, jak jit.si, jeste s mym pripojenim)... a nevim, jestli se mi to chce davat na youtube, ale kdyz to nahraje nekdo a nikomu to nebude vadit, tak asi ok
Bolt actions speak louder than words.
- Pieta
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Re: RPG Fórum hraje Lancer RPG
Jinak jsem řešil nějaké nejasnosti na Discordu, tak kdyby někdo řešil totéž:
Gemini se na Interdict musí používat aktivně, tj. zaútočit s nima, ale říct, že ten útok je ve skutečnosti Interdict.
Když Lamprey píše "You may make multiple boarding actions with this weapon at a time.", tak to znamená, že narozdíl od běžných boardovacích útoků není zbraň mimo hru, dokud abordáž neskončí, čili je možné někde vysadit boarding party a pak hned poslat další Payload.
Gemini se na Interdict musí používat aktivně, tj. zaútočit s nima, ale říct, že ten útok je ve skutečnosti Interdict.
Když Lamprey píše "You may make multiple boarding actions with this weapon at a time.", tak to znamená, že narozdíl od běžných boardovacích útoků není zbraň mimo hru, dokud abordáž neskončí, čili je možné někde vysadit boarding party a pak hned poslat další Payload.
Cicho żono, deszczyk padał, ja nie słyszał kto to gadał.
Cicho żono, deszczyk rosił, ja nie słyszał kto to prosił.
Cicho żono, deszczyk rosił, ja nie słyszał kto to prosił.
- Pieta
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Re: RPG Fórum hraje Lancer RPG
Můj fleet:
HA Farragut Class Starfield Carrier, Flagship - 19 HP, def 12
primary: Tandem Spread Torpedoes
aux: Flyswatter Missiles
system: Battlespace CIC
escort: Subline Picket
wing 1: Ace Squadron, 6 HP - w/ Aggressive Pickets, NHP Co-Pilot, Tac/Comm Scout Package
wing 2: Tortuga Chassis Wing, 8 HP
GMS Caspian Sea Class Frigate - 16 HP, def 10
primary: Conical Kinetic Projector
aux: Secondary Turrets
GMS Superior Class Frigate - 16 HP, def 10
primary: Short-Cycle Lance Batteries
system: Anticognition Hyperfractal
Total Interdict: 1d6 )))-:
HA Farragut Class Starfield Carrier, Flagship - 19 HP, def 12
primary: Tandem Spread Torpedoes
aux: Flyswatter Missiles
system: Battlespace CIC
escort: Subline Picket
wing 1: Ace Squadron, 6 HP - w/ Aggressive Pickets, NHP Co-Pilot, Tac/Comm Scout Package
wing 2: Tortuga Chassis Wing, 8 HP
GMS Caspian Sea Class Frigate - 16 HP, def 10
primary: Conical Kinetic Projector
aux: Secondary Turrets
GMS Superior Class Frigate - 16 HP, def 10
primary: Short-Cycle Lance Batteries
system: Anticognition Hyperfractal
Total Interdict: 1d6 )))-:
Cicho żono, deszczyk padał, ja nie słyszał kto to gadał.
Cicho żono, deszczyk rosił, ja nie słyszał kto to prosił.
Cicho żono, deszczyk rosił, ja nie słyszał kto to prosił.
- Markus
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Re: RPG Fórum hraje Lancer RPG
Evidentně bychom měli založit nějaký kanál "RPG Fórum streamuje", protože v karanténě je zdá se zájem o očumování ostatních, jak hrajou.
Re: RPG Fórum hraje Lancer RPG
Moje battlegroup:
Glass Courage
Michel Ney class Dreadnought
HP: 25 Def: 12
Speartip Anti-Capital Torpedos
Gemini Laser Array
Gemini Laser Array
Brace For Impact!
Single-Plane Shield
Glass Oleander
Laho class Frigate
HP:18 Def: 8
Tandem Spread Torpedoes
Predict/Overlay Shield Projector
Glass Iris
Laho class Frigate
HP:18 Def: 8
Tandem Spread Torpedoes
Emergency Maneuvers!
Glass Courage
Michel Ney class Dreadnought
HP: 25 Def: 12
Speartip Anti-Capital Torpedos
Gemini Laser Array
Gemini Laser Array
Brace For Impact!
Single-Plane Shield
Glass Oleander
Laho class Frigate
HP:18 Def: 8
Tandem Spread Torpedoes
Predict/Overlay Shield Projector
Glass Iris
Laho class Frigate
HP:18 Def: 8
Tandem Spread Torpedoes
Emergency Maneuvers!
Re: RPG Fórum hraje Lancer RPG
Můj fleet:
Bakunawa frigate Tyr
Primary: Heavy kinetic battery
Wing: Ace squad - cpt. Red (Redline, Shipkiller, Goalkeeper)
Mawasu carrier Odin
Destroyer Hugin
Cruiser Munin
2x Fighter wing (Noname Ravens Alpha, Beta)
Predict/Overlay shield
Bakunawa frigate Tyr
Primary: Heavy kinetic battery
Wing: Ace squad - cpt. Red (Redline, Shipkiller, Goalkeeper)
Mawasu carrier Odin
Destroyer Hugin
Cruiser Munin
2x Fighter wing (Noname Ravens Alpha, Beta)
Predict/Overlay shield
"You are already playing WTF," Coriander, quite seriously, explained.
Re: RPG Fórum hraje Lancer RPG
Sirius píše: FKS Calendula Class Battlecruiser - 26 hp, 2 superheavy, 1 primary, 2 system, 13 defense (7p)
Weapons
- Long-Cycle Primary Lance - Supreheavy, Single Target, Charge 3, Critical, Reliable 3 Range 4-0 12 Damage (0p)
- 3x3 Block Short-Spool Cannons - Supreheavy, Single Target, Accurate, Range 4-2, 7 Damage (2p)
- Heavy Kinetic Batteries - Primary, Single Target, Reliable 2 Range 4-1, 5 Damage (1p)
Systems
- Power Distribution Systems
- Fire For Effect!
Altair píše:HA Creighton Class Frigate - 12 hp, 1 superheavy, 10 defense (3p)
Weapons
Long-Cycle Primary Lance - Single Target, Charge 3, Critical, Reliable 3 Range 4-0 12 Damage (0p)
Deneb píše:HA Creighton Class Frigate - 12 hp, 1 superheavy, 10 defense (3p)
Weapons
Long-Cycle Primary Lance - Single Target, Charge 3, Critical, Reliable 3 Range 4-0 12 Damage (0p)
Vega píše:HA Creighton Class Frigate - 12 hp, 1 superheavy, 10 defense (3p)
Weapons
Long-Cycle Primary Lance - Single Target, Charge 3, Critical, Reliable 3 Range 4-0 12 Damage (0p)
Maneuvers píše: Volley Sequence (Maneuver)
Add one volley counter to the 3x3 Block Short-Spool Cannons, and then you may also fire one Primary weapon or move forward one range band.
Tactics píše: Maximum Power! (Tactic) - Battlegroup Tactic - Limited 1
Choose a single Superheavy weapon equipped to the Calendula Class Battlecruiser with the Charge tag. That weapon immediately removes 4 charging counters, gaining overcharge counters as needed if this would take it below 0, and the next attack made with this weapon gains Reliable 4, or adds +4 to its existing Reliable value. After that weapon's next attack, it is destroyed and cannot be used again for the rest of the battle.
Divert Power to Defense Screens (Tactic) - Battlegroup Tactic
You may add any number of charging counters to a weapon with the Charge tag in your battlegroup up to its maximum value. That ship gains +1 Defense to a maximum of 20 and your battlegroup gains +2 Interdiction until the end of your next turn for each counter added this way.
Divert Power to Weapons (Tactic) - Battlegroup Tactic - Reloading 2
You may shunt power from defenses straight into a ship’s weapon systems. Doing this removes 1 charging counter from any weapon with the Charge tag but all attacks against that ship gain +1 Accuracy and Interdiction applied to that ship is only half as effective (requiring 2 points of Interdiction to prevent 1 damage) until the end of your next turn.
Fire For Effect! (Tactic) - Battlegroup Tactic - Limited 1
You may nominate a specific enemy battlegroup as a priority target. Until the next Logistics Step, all attacks made against that battlegroup are made with +1 Accuracy.
But nobody came.
- Pieta
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Re: RPG Fórum hraje Lancer RPG
A jen pro srovnání, moje flotila před hrou:
Ships:
Farragut, carrier, def 12, hp 19/
Caspian, frigate, def 10, hp 16/
Superior, frigate, def 10 hp 16/
Subline Picket, escort, HP -
Ace Squadron, wing, 6/
Tortuga, wing, 8/
Primary Weapons:
(Farragut) Tandem Spread Torpedoes, 2-4, Single Target, Payload-1, 6 (fires two payloads at two targets)
(Caspian) Conical Kinetic Projector, 0-2, Single Target, Critical, 1d3+5 (if range 2 then Inaccurate)
(Superior) Short-Cycle Lance Batteries, 0-3, Single Target, Accurate, Critical, dmg 3
Aux Weapons:
(Farragut) Flyswatter Missiles, 0-3, dá 2 dmg do 1-2 Wings
(Caspian) Secondary Turrets, 0-3, +1 dmg do cíle Primary Single zbraně (capital/escort)
Reaction:
(ace) Aggressive Pickets - Whenever enemy forces you to move, deal 2 to Escort or Wing in that battlegroup
Passive:
(farragut) Fleet Coordinator - frigate assigned to defensive screen may screen up to two ships at once
(caspian) Fire Control Networking - When Caspian is assigned to Defensive Screen, may Lock On enemy capital/escort
(superior) Repair Drones - When superior is assigned to Defensive Screen, protected ship repairs 2 HP
Reload:
(superior) r3 (logistics) Hyperfractal - Reload 3 - During Logistics, add 1 flight token to any number of active enemy payloads; enemy may ignore by taking 3 area per counter (cannot be interdicted)
(caspian) r1 (pass) Fire Control Networking - 1/round, when ally in same range consumes Lock On, they may reroll but must keep second result
(ace) r3 (pass) Co-Pilot - Reload 3 - You may use additional tactic to command Ace Squadron
(subline) r1 (pass) 1/round, you or ally of your choice add +1 acc to any Single Target attack
(ace) r2 (tactic) Scout Package - Reload 2 - Lock On to two capital/escort ships
(farragut) r2 (tactic) Adjust Bearing - Reload 2 - move allied btlgrp one range; if you're at 4-5, also Lock On
Limited:
(superior) l1 o (tactic) Fleet Triage - Limited 1; choose your capital/escort, or ally capital/escort in same range, ship repairs 5 HP
Unlimited
(ace) (tactic) Primary Weapons - 0-3, deal 1d3+1 to target capital/escort/wing/ace
(tortuga) (tactic) Heavy Gunner - 0-3, deal 1d3 to escort/wing; UEoYNT, the next time the Tortuga Chassis Wing or the ship it is equipped to takes damage from an Escort or Wing while in range 3-0, you may deal 3 damage to them in response.
(tortuga) (tactic) Decksweepers - repel boarding unit from ship (your or allied in same range), deal 3 dmg to boarders
(tortuga) (tactic) Daisy Cutters - 0-3, board enemy flagship, see Boarding
Boarding:
(tortuga) Tenacity 12, each time you succeed at boarding roll, deal 2 dmg to ship
(limit) l2 oo deal 1d6+1 instead
===============================
A flotila po hře (šedivě je to, o co jsem přišel nebo co došlo):
Ships:
Farragut, carrier, def 12, hp 19/0
Caspian, frigate, def 10, hp 16/11
Superior, frigate, def 10 hp 16/4
Subline Picket, escort, HP -
Ace Squadron, wing, 6/ <<< u Caspiana
Tortuga, wing, 8/
Primary Weapons:
(Farragut) Tandem Spread Torpedoes, 2-4, Single Target, Payload-1, 6 (fires two payloads at two targets)
(Caspian) Conical Kinetic Projector, 0-2, Single Target, Critical, 1d3+5 (if range 2 then Inaccurate)
(Superior) Short-Cycle Lance Batteries, 0-3, Single Target, Accurate, Critical, dmg 3
Aux Weapons:
(Farragut) Flyswatter Missiles, 0-3, dá 2 dmg do 1-2 Wings
(Caspian) Secondary Turrets, 0-3, +1 dmg do cíle Primary Single zbraně (capital/escort)
Reaction:
(ace) Aggressive Pickets - Whenever enemy forces you to move, deal 2 to Escort or Wing in that battlegroup
Passive:
(farragut) Fleet Coordinator - frigate assigned to defensive screen may screen up to two ships at once
(caspian) Fire Control Networking - When Caspian is assigned to Defensive Screen, may Lock On enemy capital/escort
(superior) Repair Drones - When superior is assigned to Defensive Screen, protected ship repairs 2 HP
Reload:
(superior) r3 (logistics) Hyperfractal - Reload 3 - During Logistics, add 1 flight token to any number of active enemy payloads; enemy may ignore by taking 3 area per counter (cannot be interdicted)
(caspian) r1 (reaction) Fire Control Networking - 1/round, when ally in same range consumes Lock On, they may reroll but must keep second result
(ace) r3 ** (pass) Co-Pilot - Reload 3 - You may use additional tactic to command Ace Squadron
(subline) r1 (pass) 1/round, you or ally of your choice add +1 acc to any Single Target attack
(ace) r2 * (tactic) Scout Package - Reload 2 - Lock On to two capital/escort ships
(farragut) r2 (tactic) Adjust Bearing - Reload 2 - move allied btlgrp one range; if you're at 4-5, also Lock On
Limited:
(superior) l1 (tactic) Fleet Triage - Limited 1; choose your capital/escort, or ally capital/escort in same range, ship repairs 5 HP
Unlimited
(ace) (tactic) Primary Weapons - 0-3, deal 1d3+1 to target capital/escort/wing/ace
(tortuga) (tactic) Heavy Gunner - 0-3, deal 1d3 to escort/wing; UEoYNT, the next time the Tortuga Chassis Wing or the ship it is equipped to takes damage from an Escort or Wing while in range 3-0, you may deal 3 damage to them in response.
(tortuga) (tactic) Decksweepers - repel boarding unit from ship (your or allied in same range), deal 3 dmg to boarders
(tortuga) (tactic) Daisy Cutters - 0-3, board enemy flagship, see Boarding
Boarding:
(tortuga) Tenacity 12, each time you succeed at boarding roll, deal 2 dmg to ship
(limit) l2 xx deal 1d6+1 instead
Ships:
Farragut, carrier, def 12, hp 19/
Caspian, frigate, def 10, hp 16/
Superior, frigate, def 10 hp 16/
Subline Picket, escort, HP -
Ace Squadron, wing, 6/
Tortuga, wing, 8/
Primary Weapons:
(Farragut) Tandem Spread Torpedoes, 2-4, Single Target, Payload-1, 6 (fires two payloads at two targets)
(Caspian) Conical Kinetic Projector, 0-2, Single Target, Critical, 1d3+5 (if range 2 then Inaccurate)
(Superior) Short-Cycle Lance Batteries, 0-3, Single Target, Accurate, Critical, dmg 3
Aux Weapons:
(Farragut) Flyswatter Missiles, 0-3, dá 2 dmg do 1-2 Wings
(Caspian) Secondary Turrets, 0-3, +1 dmg do cíle Primary Single zbraně (capital/escort)
Reaction:
(ace) Aggressive Pickets - Whenever enemy forces you to move, deal 2 to Escort or Wing in that battlegroup
Passive:
(farragut) Fleet Coordinator - frigate assigned to defensive screen may screen up to two ships at once
(caspian) Fire Control Networking - When Caspian is assigned to Defensive Screen, may Lock On enemy capital/escort
(superior) Repair Drones - When superior is assigned to Defensive Screen, protected ship repairs 2 HP
Reload:
(superior) r3 (logistics) Hyperfractal - Reload 3 - During Logistics, add 1 flight token to any number of active enemy payloads; enemy may ignore by taking 3 area per counter (cannot be interdicted)
(caspian) r1 (pass) Fire Control Networking - 1/round, when ally in same range consumes Lock On, they may reroll but must keep second result
(ace) r3 (pass) Co-Pilot - Reload 3 - You may use additional tactic to command Ace Squadron
(subline) r1 (pass) 1/round, you or ally of your choice add +1 acc to any Single Target attack
(ace) r2 (tactic) Scout Package - Reload 2 - Lock On to two capital/escort ships
(farragut) r2 (tactic) Adjust Bearing - Reload 2 - move allied btlgrp one range; if you're at 4-5, also Lock On
Limited:
(superior) l1 o (tactic) Fleet Triage - Limited 1; choose your capital/escort, or ally capital/escort in same range, ship repairs 5 HP
Unlimited
(ace) (tactic) Primary Weapons - 0-3, deal 1d3+1 to target capital/escort/wing/ace
(tortuga) (tactic) Heavy Gunner - 0-3, deal 1d3 to escort/wing; UEoYNT, the next time the Tortuga Chassis Wing or the ship it is equipped to takes damage from an Escort or Wing while in range 3-0, you may deal 3 damage to them in response.
(tortuga) (tactic) Decksweepers - repel boarding unit from ship (your or allied in same range), deal 3 dmg to boarders
(tortuga) (tactic) Daisy Cutters - 0-3, board enemy flagship, see Boarding
Boarding:
(tortuga) Tenacity 12, each time you succeed at boarding roll, deal 2 dmg to ship
(limit) l2 oo deal 1d6+1 instead
===============================
A flotila po hře (šedivě je to, o co jsem přišel nebo co došlo):
Ships:
Farragut, carrier, def 12, hp 19/0
Caspian, frigate, def 10, hp 16/11
Superior, frigate, def 10 hp 16/4
Subline Picket, escort, HP -
Ace Squadron, wing, 6/ <<< u Caspiana
Tortuga, wing, 8/
Primary Weapons:
(Farragut) Tandem Spread Torpedoes, 2-4, Single Target, Payload-1, 6 (fires two payloads at two targets)
(Caspian) Conical Kinetic Projector, 0-2, Single Target, Critical, 1d3+5 (if range 2 then Inaccurate)
(Superior) Short-Cycle Lance Batteries, 0-3, Single Target, Accurate, Critical, dmg 3
Aux Weapons:
(Farragut) Flyswatter Missiles, 0-3, dá 2 dmg do 1-2 Wings
(Caspian) Secondary Turrets, 0-3, +1 dmg do cíle Primary Single zbraně (capital/escort)
Reaction:
(ace) Aggressive Pickets - Whenever enemy forces you to move, deal 2 to Escort or Wing in that battlegroup
Passive:
(farragut) Fleet Coordinator - frigate assigned to defensive screen may screen up to two ships at once
(caspian) Fire Control Networking - When Caspian is assigned to Defensive Screen, may Lock On enemy capital/escort
(superior) Repair Drones - When superior is assigned to Defensive Screen, protected ship repairs 2 HP
Reload:
(superior) r3 (logistics) Hyperfractal - Reload 3 - During Logistics, add 1 flight token to any number of active enemy payloads; enemy may ignore by taking 3 area per counter (cannot be interdicted)
(caspian) r1 (reaction) Fire Control Networking - 1/round, when ally in same range consumes Lock On, they may reroll but must keep second result
(ace) r3 ** (pass) Co-Pilot - Reload 3 - You may use additional tactic to command Ace Squadron
(subline) r1 (pass) 1/round, you or ally of your choice add +1 acc to any Single Target attack
(ace) r2 * (tactic) Scout Package - Reload 2 - Lock On to two capital/escort ships
(farragut) r2 (tactic) Adjust Bearing - Reload 2 - move allied btlgrp one range; if you're at 4-5, also Lock On
Limited:
(superior) l1 (tactic) Fleet Triage - Limited 1; choose your capital/escort, or ally capital/escort in same range, ship repairs 5 HP
Unlimited
(ace) (tactic) Primary Weapons - 0-3, deal 1d3+1 to target capital/escort/wing/ace
(tortuga) (tactic) Heavy Gunner - 0-3, deal 1d3 to escort/wing; UEoYNT, the next time the Tortuga Chassis Wing or the ship it is equipped to takes damage from an Escort or Wing while in range 3-0, you may deal 3 damage to them in response.
(tortuga) (tactic) Decksweepers - repel boarding unit from ship (your or allied in same range), deal 3 dmg to boarders
(tortuga) (tactic) Daisy Cutters - 0-3, board enemy flagship, see Boarding
Boarding:
(tortuga) Tenacity 12, each time you succeed at boarding roll, deal 2 dmg to ship
(limit) l2 xx deal 1d6+1 instead
Cicho żono, deszczyk padał, ja nie słyszał kto to gadał.
Cicho żono, deszczyk rosił, ja nie słyszał kto to prosił.
Cicho żono, deszczyk rosił, ja nie słyszał kto to prosił.
Re: RPG Fórum hraje Lancer RPG
Premyslel jsem nad tim, a vidim na te hre jeden velky flaw: je hrozne efektivni se focusovat. To do urcite miry plati ve vsech hitpointovkach - jeden nepritel zdravej a jeden mrtvej maji podstatne mensi damage nez dva nacati. Ale tady mi prislo ze to bude trochu extremni, dik tomu
1) jak funguje action economy,
2) jak se skladaji payloady z jednom kole,
3) jak muze kdokoli strilet na, kohokoli
4) nepratele hrozne moc vydrzi
takze bych se trochu bal, ze dlouhodobe se sehranejsi skupinkou by to bylo trochu jednotvarny. Ale nevim, mozna jsem moc paranoidni.
1) jak funguje action economy,
2) jak se skladaji payloady z jednom kole,
3) jak muze kdokoli strilet na, kohokoli
4) nepratele hrozne moc vydrzi
takze bych se trochu bal, ze dlouhodobe se sehranejsi skupinkou by to bylo trochu jednotvarny. Ale nevim, mozna jsem moc paranoidni.
But nobody came.
- Pieta
- sofistikovaný troll
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Re: RPG Fórum hraje Lancer RPG
Yes, and navíc mám dojem, že to ještě víc platí z druhé strany stolu. Že třeba pro salvy torpéd pro hráče není samozřejmé, že jsou od nepřítele stejně daleko, ale hráč je vždycky stejně daleko od všech nepřátel. Že gamemasterské battlegroupy do nějaké míry počítají s tím, že budou focusované, a mají náležité interdicty, obranné techniky a jiné triky, jak si s tím poradit, zatímco hráčské flotily typicky nemají dost bodů, slotů, akcí atd na to, aby si pořídily obranu schopnou se porvat s tím, když se do nich pustí víc nepřátel najednou. A to i včetně nějaké koordinace nebo pomoci mezi hráčema, protože ta je velmi často omezená na ty, kdo jsou ve stejné vzdálenosti, a to hráčské battlegroupy často nebudou, a i pokud se tak nastaví, tak GM má možnost jim to všelijak pokazit, nebo to dokonce obrátit proti nim.
Cicho żono, deszczyk padał, ja nie słyszał kto to gadał.
Cicho żono, deszczyk rosił, ja nie słyszał kto to prosił.
Cicho żono, deszczyk rosił, ja nie słyszał kto to prosił.
Re: RPG Fórum hraje Lancer RPG
Je fakt, ze jsme vcera nemeli moc optimalizovanou flotilu (treba torpeda mi prijde, ze maji mit budto kazdy aspon jedno dve nebo nikdo, vzhledem k synchronizaci payloadu).
Vlastne na me ta hra pusobi dost nefer - jakoze nepratele maji vic hitpointu, vic akci, vic lodi, vic zbrani, ... vlastne je s podivem, ze jsme uhrali slusnou remizu. Je fakt, ze stejny pocit jsem mel a z Lanceru - tam taky kazde kolo prisla posila a kazdy nepritel vytahl nejaky novy bullshit kazde kolo - takze to je zjevne styl tech autoru.
...
To nemeni nic na tom, ze mam lehkou obsesi a uz od rana tady stavim battlegroupy
Kelton vcera: https://pbfcomics.com/comics/guntron/
EDIT: to fokusovani je imo v pohode za hrace, protoze tam je to taktika a taky se to u spousty veci nestane - treba lepsi naboardovat a otravovat ty co zrovna nenicime delama - jenom hrozi ze to bude nudne protoze se to bude opakovat. A taky GMovi by nemelo vadit, kdyz mu znici grupu a nic s tim neudela.
U GMa bych se ale bal, ze pokud pojede optimalne tak kazde kolo odstrani ze hry jednoho hrace, ktery to nema sanci ubranit a to neni moc zabavna hra.
V Lanceru se to z me zkusenosti (nevelke, teda) tohle tak moc nedeje kvuli vzdalenostem a terenu.
Vlastne na me ta hra pusobi dost nefer - jakoze nepratele maji vic hitpointu, vic akci, vic lodi, vic zbrani, ... vlastne je s podivem, ze jsme uhrali slusnou remizu. Je fakt, ze stejny pocit jsem mel a z Lanceru - tam taky kazde kolo prisla posila a kazdy nepritel vytahl nejaky novy bullshit kazde kolo - takze to je zjevne styl tech autoru.
...
To nemeni nic na tom, ze mam lehkou obsesi a uz od rana tady stavim battlegroupy
Kelton vcera: https://pbfcomics.com/comics/guntron/
EDIT: to fokusovani je imo v pohode za hrace, protoze tam je to taktika a taky se to u spousty veci nestane - treba lepsi naboardovat a otravovat ty co zrovna nenicime delama - jenom hrozi ze to bude nudne protoze se to bude opakovat. A taky GMovi by nemelo vadit, kdyz mu znici grupu a nic s tim neudela.
U GMa bych se ale bal, ze pokud pojede optimalne tak kazde kolo odstrani ze hry jednoho hrace, ktery to nema sanci ubranit a to neni moc zabavna hra.
V Lanceru se to z me zkusenosti (nevelke, teda) tohle tak moc nedeje kvuli vzdalenostem a terenu.
But nobody came.
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