Requiem for Rome

Vampire, Werewolf, Mage a jiné hry ze Světa temnot.
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Jezevec
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Requiem for Rome

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White Wolf pro nWoD ohlasil na 21. listopadu letosniho roku vydani knihy s nazvem Requiem for Rome.

Ma jit o historicky setting pro VtR v dobach starovekeho Rima.

http://secure1.white-wolf.com/catalog/p ... cts_id=902
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Vampire: Requiem For Rome
October 2007

Blood. Sex. Lies. Rome.In the fire-lit nights of ancient Rome, before vampire society was plunged into the Dark Ages, when pagan priests ruled Kindred society and secret cults were first forming around the legend of a Roman spearman cursed by the Christian God, the Kindred dwelt beneath Rome in a city of the dead. They walked the streets by night, manipulated the noble families of the Senate and haunted the orgiastic feasts of the age. They were hailed as demigods and reviled as ancestors rejected from the afterlife. Learn how the Kindred became the Damned, and how a phantom spearman brought down the kingdom of the undead. A gameplay expansion and setting book for Vampire: The Requiem

· Explore a rich and vivid vision of ancient Rome, overflowing with bloody passion, mystic intrigue and glorious hedonism

_ from the beginning of the Empire to the ruin of vampire society.

· This is a player-focused guide to the grotesque and beautiful
world of nighttime Rome, with new character-creation guidelines, lore on the ancient clans and covenants, forgotten blood-magic and finely focused gameplay featuring new rules for formal debate, coercion and the weaponry of the age.

· Do battle with barbarian vampires, uncover the secrets of mystery cults, rule a family of the Roman aristocracy and change the course of Kindred history in the Necropolis beneath Rome

_ if you can survive the gruesome attacks of the ancient monsters hunting the Kindred.

· This book sets players up for the epic Byzantine chronicle contained in the follow-up book, The Fall of the Camarilla.

ISBN: 1-58846- 270-1

Stock #: WW 25140

US Page Count: 224 (hardcover)Authors: Will Hindmarch, Howard David Ingham
Developer: Ray Fawkes
Cover Artist: matt milberger
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Vampire: Fall Of The Camarilla
Releases November

Blood Boils. Rome Burns.

The age of Rome is coming to a close. The great glory of the Camarilla is teetering on the brink of disaster, propped up against powerful enemies both without and within by the will and sacrifice of the Kindred. The Augurs of the undead see catastrophe looming as clashes with the growing ranks of the Sanctified Martyrs accelerate towards civil war. Barbarians
march on Rome itself, and the horrifying, disembodied Nemeses - sworn enemies of the Camarilla

- penetrate the very foundations of Kindred society. Take the role of vampires
in the historical last nights of the Camarilla, and play a crucial part at the calamitous pivot of vampire history.A gameplay expansion and setting book for Vampire: The Requiem

· An epic, companion piece to Requiem for Rome, chronicling the end of the last great unified society of vampires.

· Play the chronicle from multiple perspectives, as heroes of the doomed Camarilla or instigators of the final collapse. Take advantage of political opportunity to seize power and steer history, indulge in decadent escape unparalleled in modern nights, or bathe in the blood of your hated enemies.

· Learn about the true origins of three of the modern covenants
and witness the spectacle of ancient betrayal and devastation. Includes new rules for arena competition, blood magic rituals, and a resource for running Chronicles set in Byzantium, the first true seat of Sanctified power.

ISBN 1-58846- 271-8
Stock #:WW25307

US Page Count: 224 (hardcover)

Authors: Russell Bailey, David Chart, Ray Fawkes,
Howard David Ingham, and Chuck Wendig.
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Izarias
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Teda, kde jsi přišel k takovým informacím??? Ať hledám,jak hledám, tak asi hledám hodně blbě. :(
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Izarias píše:Teda, kde jsi přišel k takovým informacím??? Ať hledám,jak hledám, tak asi hledám hodně blbě. :(
Me google-fu je mocne :o)))

Ve skutecnosti jsem nasel reklamu na zadni strane Autumn Nightmares a pak jsem proste prosel WW forum a tam jsem si to precetl.
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Mám z toho trochu rozporuplný pocit... původně mělo být (aspoň já sem to tak pochopil) Requiem bez nějakého výrazného metaplotu, či navazovaní na Masquerade a včil už tam cpou Camarillu :-?
-I don't suffer from insanity. I enjoy every minute of it.

-If violence isn't solving your problems then you aren't using it enough.

-Jestliže je hlad nejlepší kuchař, pak je smrt nejlepší lékař!
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Fritzs píše:Mám z toho trochu rozporuplný pocit... původně mělo být (aspoň já sem to tak pochopil) Requiem bez nějakého výrazného metaplotu, či navazovaní na Masquerade a včil už tam cpou Camarillu :-?
To je nejoblibenejsi rozpor mezi hraci - jestli davat nWoD metaplot ci ne. A neni to jednoznacne. Pro me osobne trebas metaplot dava tomu svetu uplne jinou dimenzi. A pouze s metaplotem je to pro me zajimave.

Nicmene i tak si myslim, ze to tak uplne metaplot nebude, proste jen nastreleni dane epochy... udalosti tak davne, ze nemaji na soucasnost vliv. NEbo nemusi a priori mit.
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Můj zcela osobní pocit je ten, že nová Camarilla nebude tou Camarillou z Maškarády. Prostě se jedná o upíří uskupení v Římě, které to na začátku Bizance odneslo.
Ani to není kdoví jaký megaplot, stejně tak by jsi mohl za megaplot považovat husitské války, druhou světovou (no to asi není ten nejlepší příklad) nebo období městských států starověkého Řecka.

EDIT: Jééé, já nedočetl Jezevcův poslední příspěvek a zase dělám chytrýho. $D
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smrq
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o camarille se psalo jiz v prirucce VtR. zde je patricna kapitolka:
The Camarilla
In nights long past, all of vampire society united under one common banner, at least as far as the Western World was concerned. This organization was known as the Camarilla, corresponding roughly to a later Spanish word meaning �power group� or a cabal of confidential advisors. The Camarilla�s might was unchallenged � anywhere Imperial Rome held sway, so did the Camarilla. It is even suspected that many Kindred customs that survive to this very night had their roots in Camarilla structure, such as the notion of Princes who govern autonomous domains. While proof of pre-Roman vampirism is rare or incomplete, almost all Kindred accept that pre-Roman vampires probably existed. They are commonly understood to have been savage, monstrous and completely disorganized. If anything, their �society� was probably little more than scattered, vague domains populated by a single vampire and any broods he chose to foster. The now-defunct Camarilla was the first successful attempt at a true Kindred society.

As the Roman Empire collapsed, however, so did the support structures of the Camarilla crumble. As Kindred require the blood of mortals to keep them vital, they rely on mortal society as a foundation for their own. With Europe fragmenting into isolated, feudal domains during the Dark Ages, Kindred society had little choice but to do the same or fall entirelyinto the barbarism of old.

The nature of the Kindred themselves hastened the ruin of the Camarilla, as well. Ever scheming and jealous, few vampires who rose to prominence in the Camarilla social order did so out of a sense of altruism or justice. The Kindred then as now craved power and influence, and such could be obtained by crippling rivals� access to the same.

It comes as no surprise, then, to see that from the remains of the shattered Camarilla came several different factions, each espousing a different policy or philosophy upheld by like-minded elders and charismatic demagogues. Where once a single organization had stood, a handful of distinct covenants emerged from the bleakness of the era. This development even set the standard for later covenants to distinguish themselves from established Kindred society.

Many of these covenants perished through the centuries, destroyed by opposing factions, absorbed into similar ones, rooted out as heretics or simply abandoned as invalid. Vampires cast about for covenants with which they could align themselves in hopes of achieving power, but they remained ever wary that those factions would demand too much in return or limit them too greatly with dogma.

As history progressed, two groups of European Kindred formed an alliance. As mortal society�s strength hailed from the twin pillars of the Church and the state, these covenants formed their own version of the balance between temporal and pious power. The Lancea Sanctum, a dire and evangelical covenant claiming a Biblical origin for vampires, rose to claim a position of prominence as the spiritual leader of the Kindred. Its counterpart, known as the Invictus (a reference to the group�s Roman origins), positioned itself as the vampiric nobility. In domains where the alliance was powerful, the Invictus served as political ruler of the Kindred, while the Lancea Sanctum made sure residents were duly worshipful of God and mindful of a vampire�s place in the world.

The alliance between the Invictus and the Lancea Sanctum was an effective model and was easily hidden among the layers of mortal society it emulated. The allegiance experienced great success, and it soon spread across Europe not unlike the feudal model from which it drew its structures.

Not all Kindred supported the alliance�s supremacy, however. Many old domains that harbored Kindred who observed pre Christian and even pre-Roman rites and mythologies dissented. Although they never formed a unified front, given that their beliefs and geographical locations were too disparate, an undercurrent of rebellion occasionally prevented the alliance fromtaking hold in numerous places. Magic drawn from the Old Ways held the Lancea Sanctum�s dark miracles at bay, and the pagans held their own in many cases. These faiths survive tonight as a loose coalition of factions, rarely organized but definitely powerful, and with their own spheres of influence. United only by common belief in a female progenitor or patron of the race of Kindred, the covenant known as the Circle of the Crone cultivated power through appeal to less overwhelming policies than the alliance�s conquering tactics.

Another Kindred covenant eventually reared its head in Eastern Europe, fronted by an infamous and popular leader drawn from the ranks of the mortal nobility. This covenant�s founder claimed that no vampire had Embraced him, but that he had been abandoned by God. Thus forsaken, he became one of the Damned. Teaching a philosophy of vampiric transcendence, this leader and his followers, the Ordo Dracul, upset the balance of power between the Invictus and the Lancea Sanctum and rushed in to seize what it could in the resulting instability. The idea of transcendence appealed to many Kindred, and thus the ideals of the Ordo Dracul took root and spread outward. From the covenant�s foundation sometime during the 15th or 16th century to the nights of the 21st, the Order continues to grow in power and increase in influence.

Time passes externally for the Kindred, even if their own bodies remain locked in stasis. To many vampires, the feudal model upon which the alliance had built its power was an anachronism by the 18th century. As the mortal world rallied to the cause of new forms of government, many young vampires adapted new systems of politics to the society of the Damned. These Carthians don�t always agree on what sort of political system is best, but they find common disillusionment with the outdated modes of governance to which so many other Kindred cling unquestioningly. Such philosophy finds a home especially in the New World, whose own sovereignty was won from the clutches of aristocratic nations. The Carthians believe that it can be won for the vampiric order as well.

As the modern nights unfold, a strange state of balance exists. In the Old World, many domains still honor the rule of the alliance. Here and there, small pockets of resistance cleave to the ways of the Circle of the Crone, while the Ordo Dracul still reigns in Eastern Europe. In the New World, however, something much more resembling an equal footing exists. The Carthian cause attracts new followers, especially among the young, who have never known noble rule and who have no reason to suspect one exists as the world of the Kindred opens up to them. The Invictus and the Lancea Sanctum still wield power, but the alliance is far more tenuous. Individual domains often belong solely to a Lancea Sanctum Prince or an Invictus Prince, with little effort made to preserve the customary relationship that survives between the two in the Old World. The Ordo Dracul and Circle of the Crone each has no small support, too, though their New World incarnations are steeped less in the traditions from which they hail and more in the mindset of viable (if somewhat arcane) alternatives to the undying atavism of the crumbling alliance.

It is under these circumstances that modern vampires find themselves Embraced. Covenants that have long been allies fragment, while new alliances form nightly to oppose the existing powers that be. The Lancea Sanctum and the Invictus are strange bedfellows � except where their differences have driven them to factional war. Seemingly opposed covenants such as the Circle of the Crone and the Carthians feud over ideology � except when they bury the hatchet to face mutual oppression. The world of vampires is truly gothic, with barbaric anachronisms still in place where they had been centuries if not millennia before. At the same time, technology and the world�s cultural Zeitgeist manifests in a spirit of rebellion that offers a chance to cast the old shackles aside and replace them with new and exciting ideals. The world is at once medieval and modern, and the society of the Damned embodies every aspect of that paradox.

On occasion, a group of historians, unification-minded Kindred or downright conspirators makes some effort at reestablishing the Camarilla as it was in the nights of old. To date these efforts have been doomed to failure, fracturing under the weight of whatever high-minded (or underhanded) politics spawned the idea. That�s not to say that some future attempt at consolidation wouldn�t work, just that it has yet to.
jak vidno, je to presne tak, jak psal jezevec. tedy zadny metaplot. (aspon doufam :) )
Radim "Smrk" Trčálek
Dnes aktivně hrající Zapovězené země. Hotové a rozpracované dobrodružství:
Vražedné světlo Strach nad Kelpenem Kdo seje vítr
Překlady:
VtM 5V startovací sada, Vetřelec startovací sada, Rozbité příběhy-rychlý start
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Igraine
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Po tom, co jsem shlédla dvě série jednoho z nejlepších seriálů, jaký kdy kdo viděl, jenž se jmenuje prostě "Řím" tak bych do toho i šla. Rozhodně doporučuju si ten seriál sehnat, protože je to přesně to o čem se mluví v těhle upírech: sex, násilí, intriky. Hlavně je tam spousta detailů v pozadí, které krásně ukazují, jak se v Římě žilo za doby Julia Caesara, Marca Antonia a Octaviana Caesara.
Když někdo mluví o Sathel, jsem to taky já :-)
Proč ta změna vysvětluji v profilu.
Návod k použití v českém jazyce: Igraine se neskloňuje. Nijak :-)
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SEB
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Musím souhlasit se Sathel, poté co jsem v sobě překonal odpor ke starořímským tématům vzniklý vlivem sandal epics (ben hur atd.) a hollyrome (hollywoodské podoby Říma, v čele s Gladiátorem) mě upíří Řím opět zajímá...

Přečetl jsem si teď Imperium od Roberta Harrise a má to k seriálu od HBO který Sathel uvádí hodně blízko. Měla by z toho být trilogie, a ta přízemnost, pragmatičnost, "civilizované barbarství" té kultury mě fascinuje.

Zcela jednoznačně pořizuju a hraju. Metaplotu se nebojím. Sice pro mě měl vždycky jen negativní důsledky, ale tady by mi nějaký lehký metaplot nevadil.
---
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Obrázek
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SEB
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Uh uh uh:-)

těšim těšim těšim!
---
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Jiron
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Jo asi do toho půjdu.
Jeden moudrý muž kdysi řekl: "To, ze mas na něco právo, neznamená ze nejsi č***k, když to uděláš."
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Tak už jste ho četli? Jaký je?
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I'll be waiting for the sweetest of dreams without awakening."
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